Imagick::floodFillPaintImage

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Imagick::floodFillPaintImageChanges the color value of any pixel that matches target

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Imagick::floodFillPaintImage ( mixed $fill , float $fuzz , mixed $target , int $x , int $y , bool $invert [, int $channel = Imagick::CHANNEL_DEFAULT ] ) : bool

Changes the color value of any pixel that matches target and is an immediate neighbor. This method is a replacement for deprecated Imagick::paintFloodFillImage(). 锟剿凤拷锟斤拷锟斤拷Imagick锟斤拷锟斤拷ImageMagick 6.3.8锟斤拷锟较版本锟斤拷锟斤拷时锟斤拷锟矫★拷

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fill

ImagickPixel object or a string containing the fill color

fuzz

The amount of fuzz. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color.

target

ImagickPixel object or a string containing the target color to paint

x

X start position of the floodfill

y

Y start position of the floodfill

invert

If TRUE paints any pixel that does not match the target color.

channel

Provide any channel constant that is valid for your channel mode. To apply to more than one channel, combine channel constants using bitwise operators. 缺省为Imagick::CHANNEL_DEFAULT. 锟轿匡拷锟斤拷 通锟斤拷锟斤拷锟斤拷锟叫憋拷

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Example #1 Imagick::floodfillPaintImage() example

<?php

/* Create new imagick object */
$im = new Imagick();

/* create red, green and blue images */
$im->newImage(10050"red");
$im->newImage(10050"green");
$im->newImage(10050"blue");

/* Append the images into one */
$im->resetIterator();
$combined $im->appendImages(true);

/* Save the intermediate image for comparison */
$combined->writeImage("floodfillpaint_intermediate.png");

/* The target pixel to paint */
$x 1;
$y 1;

/* Get the color we are painting */
$target $combined->getImagePixelColor($x$y);

/* Paints pixel in position 1,1 black and all neighboring 
   pixels that match the target color */
$combined->floodfillPaintImage("black"1$target$x$yfalse);

/* Save the result */
$combined->writeImage("floodfillpaint_result.png");
?>

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Output of example : Imagick::floodfillPaintImage()
Output of example : Imagick::floodfillPaintImage()